Whimzu Whitepaper
  • Whimzu
    • Overview - The Problem
    • Our Vision - The Answer to the Problem
    • Our Mission - How We Accomplish Our Vision
  • The Team
  • Partners
  • Roadmap
  • Who Can Participate
  • Game Overview
    • General Gameplay and the Environment
    • Completing a Choosing and Morality in Whimzu
    • Leveling and the “Potential Multiplier”
    • Stats Overview
    • Battle Mechanics
    • PVP
    • Weapons, Armor, and Crafting/Trades:
    • Server Level
  • Collection Overview and Roadmap
    • Understanding Character Dispositions and Rarity
    • Foundation Collection
    • Partnership Collections
    • Mythical Collection
    • Base Game Collection
    • Adventure Collection
  • Lore
  • Financial
    • Play to Earn
    • Marketplace: Adopt-A-Whimzu Center
    • The Whimzu Preserve
    • The Whimzu Stables
    • $ALAN and Tokenomics
    • NFT Implementation
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  1. Game Overview

Weapons, Armor, and Crafting/Trades:

Weapons and Armor:

Weapons and Armor will be a core function to the game, but there will be some noticeable differences in how the player's personal avatar interacts with these items versus Whimzu interacting with them. Namely, while both the avatar and Whimzu will be able to utilize Armor, Weapons will only be specific to the avatar.

Crafting/Trades:

We have some special ideas on the docket for this area already, but we believe this is an area where we can leverage creative ideas that our community has to build something that feels fresh and innovative. Look for announcements with more info in Q4 2022.

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Last updated 2 years ago